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For example, when we put GeForce 256 together, the big question was that if you put geometry on the chip and Direct X doesn’t do geometry processing- how are you going to offload the geometry? We thought that it was the right idea moving forward and if we don’t take this step, we wont be able to take the next step. So we talked to Microsoft and to OEMs- (and they said that) CPUs are fine for doing this. Of course Intel hated it. We said to ourselves that just about everybody hates the idea. We should do it. We knew we could fail but we knew this was the way forward. We reached out to all the developers around the world and they all worked with us on it and the day it came out, geometry processing was twenty times faster.
http://tech.tbreak.com/2009/11/n ... h-jen-hsun-huang/2/ |
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