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一篇有趣的 NVIDIA CEO 专访

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1#
发表于 2009-11-24 16:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
For example, when we put GeForce 256 together, the big question was that if you put geometry on the chip and Direct X doesn’t do geometry processing- how are you going to offload the geometry? We thought that it was the right idea moving forward and if we don’t take this step, we wont be able to take the next step. So we talked to Microsoft and to OEMs- (and they said that) CPUs are fine for doing this. Of course Intel hated it. We said to ourselves that just about everybody hates the idea. We should do it. We knew we could fail but we knew this was the way forward. We reached out to all the developers around the world and they all worked with us on it and the day it came out, geometry processing was twenty times faster.


http://tech.tbreak.com/2009/11/n ... h-jen-hsun-huang/2/
2#
发表于 2009-11-24 17:01 | 只看该作者
NV做技术不容易
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3#
发表于 2009-11-24 17:03 | 只看该作者
1# Edison

英特尔讨厌这个 geometry processing 并不表示所有人就讨厌, Huang Sir总是习惯的把所有人都放到自己的对立面。。。
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4#
发表于 2009-11-24 17:17 | 只看该作者
鸟文看不懂 飘过
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5#
发表于 2009-11-24 17:27 | 只看该作者
从这一小段来看,Mr. Huang在映射目前--论古以说今,Intel不喜欢GPU computing,但日后呢,一定人人都爱死它。
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