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http://www.shacknews.com/onearticle.x/63622
ason Kim: The reason why that was said is because the PlayStation 3 is a different, a whole 'nother platform--the way the architecture on that system is so different from the [Xbox] 360--we've had to do some things to help performance on that more than we've had to do on [Xbox] 360.
They're both really capable systems. We have the [Xbox] 360 [version of RAGE] running, it was a pretty easy system to get running, especially with the PC base. It was just kind of a natural fit to that the [Xbox] 360 got up and running first.
When we did all this work on the PS3, it was pretty tough to get everything going, so we had a lot of threads that we had to create for the PS3 that make [RAGE] run efficiently for that platform. When we got around to actually getting all that stuff working, it actually was--just like the [Xbox] 360--running at sixty frames, it was butter smooth.
The reason why that was said was, and it should've been set up a little more, to really elucidate the fact that we have both platforms running at sixty frames, and they're both performing really well.
It's not like the PS3 is ten times faster than the [Xbox] 360, or the [Xbox] 360 is much better than the PS3. They are different platforms, but we've got everything running on both. |
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