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补充一下:
To be honest, I'm disappointed with the special Aero rendering path. I was hoping to get a much higher performance (allowing higher scaling settings to be used) with noticeably higher reliability (less dropped/delayed frames). I was hoping that "Present" calls would never block, anymore, except if the Aero queues are full. But not so. Here's my impression of madVR's new "special Aero rendering path":
(1) slightly higher reliability, if GPU + Aero can handle the load
(2) maybe ever so slightly higher performance, but not much
(3) "Present" calls often unexpectedly block, which I don't understand
(4) there's no proper way to empty the queues, which results in artifacts when using trick play
Because of (4) the new rendering path is only an option right now, which is not even enabled by default. Please play with it and report your results. Thanks.
The new "use special Aero rendering path" option only shows effect after you've restarted your media player !!
不过依据我的试用,Aero 专用渲染方式的确在拖动进度条的时候响应更灵敏。 |
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