POPPUR爱换

 找回密码
 注册

QQ登录

只需一步,快速开始

手机号码,快捷登录

搜索
查看: 6860|回复: 58
打印 上一主题 下一主题

NVIDIA GTC 2010 直播 发布未来两代 GPU代号开普勒与Maxwell 及性能目标

[复制链接]
跳转到指定楼层
1#
发表于 2010-9-22 00:09 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式


Tuesday September 21, 2010
8:54
       
       
bob sherbin:
Morning (for those on U.S. time). It's an early fall day here in San Jose with plenty of sunshine. I'm Bob Sherbin, vp of corporate comms at NVIDIA, and I'm really jazzed to be live blogging.

Tuesday September 21, 2010 8:54 bob sherbin
8:55
       
       
bob sherbin:
The san jose convention center is filling up fast. we have about 10 minutes to go and the seats are more than four-fifths full.
Tuesday September 21, 2010 8:55 bob sherbin
8:56
       
       
bob sherbin:
I'm sitting in the press section where there are about 100 reporters from a bunch of business publications and lots and lots of specialized trades.
Tuesday September 21, 2010 8:56 bob sherbin
8:56
       
       
bob sherbin:
we've spent a good six months working toward today and it's really nice to be about to take off.
Tuesday September 21, 2010 8:56 bob sherbin
8:57
       
       
bob sherbin:
speaking of taking off, they're beginning to show some 3D demos to warm up the crowd.
Tuesday September 21, 2010 8:57 bob sherbin
8:57
       
       
bob sherbin:
there are some fairly high end 3D glasses attendees have been issued. they don't fold but they offer terrifying fidelity.
Tuesday September 21, 2010 8:57 bob sherbin
8:58
       
       
bob sherbin:
It looks like we're in a space ship passing through a very high tech honey comb.
Tuesday September 21, 2010 8:58 bob sherbin
8:58
       
       
bob sherbin:
there's some techno music going, no narration but the audience is pretty rapt. even the reporters have stopped typing.
Tuesday September 21, 2010 8:58 bob sherbin
8:59
       
       
bob sherbin:
the big voice is coming on giving the usual warnings.
Tuesday September 21, 2010 8:59 bob sherbin
8:59
       
       
bob sherbin:
everyone's been told to put their 3D glasses on for the intro video. they're showing 3D sonograms
Tuesday September 21, 2010 8:59 bob sherbin
9:00
       
       
bob sherbin:
a list is releling out around the theme of Right Now. Right now GPUs are being used to prevfent cancer death from radiation, nOAA is generating weather modesl 35x faster than before. the planet's second fastest supercomputer uses GPUS
Tuesday September 21, 2010 9:00 bob sherbin
9:01
       
       
bob sherbin:
Right now...researchers are using GPUs to find plaque in arteries, eradicating malarai-carrying mosquitos, to design, buildings, shampoo, pizza curst, antibiotics
Tuesday September 21, 2010 9:01 bob sherbin
9:02
       
       
bob sherbin:
video's spooling down. and Jen-Hsun Huang is coming on stage
Tuesday September 21, 2010 9:02 bob sherbin
9:03
       
       
bob sherbin:
jen-hsun, jhh hereafter, says gtc is about the amazing discoveries based on gpus and that there's an amazing conference ahead
Tuesday September 21, 2010 9:03 bob sherbin
9:03
       
       
bob sherbin:
four things, jhh says: nvidia's focus, cuda's development, and then some amazing announcements, and then a peek into the future. plus therell be some great demos, he says
Tuesday September 21, 2010 9:03 bob sherbin
9:03
       
       
bob sherbin:
NVIDIA's focused on three areas: visual computing, parallel computing and mobile computing.
Tuesday September 21, 2010 9:03 bob sherbin
9:04
       
       
bob sherbin:
He talks about each of the company's main brands: quadro for workstations; tesla for supercomputing; and gforce and tegra for consumers
Tuesday September 21, 2010 9:04 bob sherbin
9:04
       
       
bob sherbin:
Tegra, jhh says, is based on ARM because it's the instruction set of choice and the fastest growing chip on earth
Tuesday September 21, 2010 9:04 bob sherbin
9:06
       
       
bob sherbin:
Mobile computing will be enormously disruptive. It's an area where great contributions will happen. Mobile computing isn't just about portability. it's the first computer equipped with all kinds of sensors -- cameras, other situation-aware devices. because of them, mobile computing will achieve and deliver experiences not possible before.
Tuesday September 21, 2010 9:06 bob sherbin
9:06
       
       
bob sherbin:
JHH is beaming talking about tegra. He's wearing his trademark black shirt and jeans, and some really nice loafers
Tuesday September 21, 2010 9:06 bob sherbin
9:07
       
       
bob sherbin:
Next slide up is a a view of an airforce fighter jet, flying right at the audience. He uses it to talk about the importance of tesselation. Fermi's really good at. 6x faster, in fact, than what it replaced
Tuesday September 21, 2010 9:07 bob sherbin
9:08
       
       
bob sherbin:
Turns on the air force jet is from a computer game not yet released. It's called Hof, or something along those lines. it requires the representation of 4 billion triangles
Tuesday September 21, 2010 9:08 bob sherbin
9:09
       
       
bob sherbin:
the jets are flying voer the middle east. you feel like a top gun pilot. the jets are shooting at each other in 3D.a parachute would be nice right now
Tuesday September 21, 2010 9:09 bob sherbin
9:10
       
       
bob sherbin:
the really cool thing is how realistic the ground is, you can see individual trees.
Tuesday September 21, 2010 9:10 bob sherbin
9:10
       
       
bob sherbin:
sorry, the name might have been hok 2. but i suspect i'm bobbling it a bit
Tuesday September 21, 2010 9:10 bob sherbin
9:11
       
       
bob sherbin:
Next slide up is describing the GP GPU Revolution, which incorporates a CPU plus GPU
Tuesday September 21, 2010 9:11 bob sherbin
9:13
       
       
bob sherbin:
JHH introduces CUDA, which he says involved two decisions. we recognized that we didn't want to replace the CPU but augment it with a many-core GPU. Second decision was to ride back of high volume GPU biz that was GForce.
Tuesday September 21, 2010 9:13 bob sherbin
9:14
       
       
bob sherbin:
THere's another slide introducing a new concept for NVIDIA. it's called "Computing: The Third Pillar of Science." It underpins auto design, medical imaging, weather forecasting, seimsic imaging and drug design
Tuesday September 21, 2010 9:14 bob sherbin
9:15
       
       
bob sherbin:
Researchers all over are embracing GPUs to accelerate their insight to discovery. CUDA makes that more accessible. And more affordable.
Tuesday September 21, 2010 9:15 bob sherbin
9:16
       
       
bob sherbin:
I should have desscribed the stage. It's black, of course, with a bright green logo on the upper right, and a sign on the left that's green with white lettering stating, "GPU Technoloyg Conference." there are also some really cool green blow-up shots of GPU circuitry
Tuesday September 21, 2010 9:16 bob sherbin
9:18
       
       
bob sherbin:
JHH is talking about eh important of a new approach based on parallelism, drawing on work from the great Berkeley engineering department.
Tuesday September 21, 2010 9:18 bob sherbin
9:19
       
       
bob sherbin:
CUDA is that approach and it's fast adoption is evidence of that. He's going to show some demos of CUDA in action.
Tuesday September 21, 2010 9:19 bob sherbin
9:19
       
       
bob sherbin:
JHH introduces Tony Tomasi, svpr of content and technology. tony has three things to show, he says
Tuesday September 21, 2010 9:19 bob sherbin
9:20
       
       
bob sherbin:
first up is a tesselation demo in 3D. it shows a post-apocolyptic city. 1.3 billion polygons a frame are being rendered. there are over a thousand light sources. this is done through procedural tesselation.
Tuesday September 21, 2010 9:20 bob sherbin
9:21
       
       
bob sherbin:
whoah, there are some terrifying bird statues on the top of each building. they're turning tesellation on and off. when on, there 500x the fidelity. the geometry, tony says, is an order of magnitude more complex than a current computer game.
Tuesday September 21, 2010 9:21 bob sherbin
9:22
       
       
bob sherbin:
this isn't a city you'd want to live in. it's metallic, with swirling clouds.
Tuesday September 21, 2010 9:22 bob sherbin
9:23
       
       
bob sherbin:
the next demo is volumetric simulation in ufll 3d. there are two crash dummies. one's blowing nvidia-green smoke at the other who's fighting it off with a fan and imparting velocity as he does. the smoke is swirling in a way an artist couldn't capture it. this takes 20 trillion ops per second, tony said. that's 1 billion theads per second.
Tuesday September 21, 2010 9:23 bob sherbin
9:26
       
       
bob sherbin:
the third example of simulation in graphics is fluid dynamis. there's decaying old lighthouse on a stormy night, with a crashing sea and debris moving around. it's all being rendered in real time. the light from the lighthouse is casting light in different direction. The demo guy is moving around a boat and it's changing the course of the waves. It's fully volumetric. turns out this can be done on a single gpu
Tuesday September 21, 2010 9:26 bob sherbin
9:26
       
       
bob sherbin:
this latest is 5000x faster than with cpus. very realistic. enough so that you'd want to put a wool blanket around your knees.
Tuesday September 21, 2010 9:26 bob sherbin
9:27
       
       
bob sherbin:
that's it for tony, who heads off stage and back into the crowd.
Tuesday September 21, 2010 9:27 bob sherbin
9:29
       
       
bob sherbin:
Next up, JHH says, is three demos of how CUDA's being used. Momentum's building, he said, CUDA SDK cummulative downloads has doubled in a year to 670K; the number of OEMs offering TeslPro-Acessors has increased in a year from one to nine. and the number of GTC papers submitted has grown fivefold to more than 330
Tuesday September 21, 2010 9:29 bob sherbin
9:30
       
       
bob sherbin:
it's pretty rare to sit in a presentation where there's no chitchat from the audience, no sarcastic comments. everyone's listening to jensen reeling off factoids, factlettes and factettes about cuda.
Tuesday September 21, 2010 9:30 bob sherbin
9:32
       
       
bob sherbin:
it's clear, jhh says, that cuda's making deep inroads into most areas of science and engineering.
Tuesday September 21, 2010 9:32 bob sherbin
9:32
       
       
bob sherbin:
a decent-size announcement, jhh hints.
Tuesday September 21, 2010 9:32 bob sherbin
9:33
       
       
bob sherbin:
here it is: through pgi, we're announcing cuda x86. so you can deploy cuda apps on any computer or server in the world. this will open its use in a very big way.
Tuesday September 21, 2010 9:33 bob sherbin
9:34
       
       
bob sherbin:
JHH poses a question: how do we put the power of cuda in the hands of every engineer designer and researcher in the world. What else can we do to spread hpc?
Tuesday September 21, 2010 9:34 bob sherbin
9:35
       
       
bob sherbin:
the answer is: killer apps, he says
Tuesday September 21, 2010 9:35 bob sherbin
9:37
       
       
bob sherbin:
matlab is used by millions, as a general purpose numerical computation package. it has stats tool kits, image-processing toolkits, data-acquisition toolkits, informatic toolkits. matlap will support cuda-accelerated GPUs with the parallel computing toolkit.
Tuesday September 21, 2010 9:37 bob sherbin
9:38
       
       
bob sherbin:
matlab, he says, is the excel of engineering.
Tuesday September 21, 2010 9:38 bob sherbin
9:39
       
       
bob sherbin:
Next announcement: Multi-GPU AMBER11.
Tuesday September 21, 2010 9:39 bob sherbin
9:42
       
       
bob sherbin:
in computational biology, some of the simulations are enormously complex. like walking, gene sequencing. researchers are simulating molecules at the atomic level using quantum chemistry. AMBER11 is among the most popular molecular simulation packages. UCSD recently made this GPU capable.
Tuesday September 21, 2010 9:42 bob sherbin
9:44
       
       
bob sherbin:
really cool slide now of the Kraken supercomputer, it costs tens of millions and is the fastest amber machine. and there's a picture of jhh standing in front of it with a gpu-computer the size of a college dorm refrigerator that has the same amount of power. this makes supercomputing much more accessible.
Tuesday September 21, 2010 9:44 bob sherbin
9:45
       
       
bob sherbin:
what other fields, jhh asks, would benefit from extreme acceleration in hpc?
Tuesday September 21, 2010 9:45 bob sherbin
9:46
       
       
bob sherbin:
jensen says one is ansys, a simulator for engineers.
Tuesday September 21, 2010 9:46 bob sherbin
9:47
       
       
bob sherbin:
using algorithems, ansys can predict the behavior of product design. it's used by 97 of world's top 100 industrial companies. there are 35K customers in 40 countries. it was used, among other things, to design michael phelps olympics swimsuit
Tuesday September 21, 2010 9:47 bob sherbin
9:48
       
       
bob sherbin:
to talk about ansys, jensen brings on stage dr. s. subbiah, an ansys veteran exec
Tuesday September 21, 2010 9:48 bob sherbin
9:48
       
       
bob sherbin:
dr. s is a cool looking guy, pewter-colored hair, open collar dark suit
Tuesday September 21, 2010 9:48 bob sherbin
9:49
       
bob sherbin:
dr. s
Tuesday September 21, 2010 9:49 bob sherbin
9:51
       
bob sherbin:
....is talking about ansys being used on a 747's brake. if a 747 needs to brake for on an abortive takeoff, it requires stopping a huge plane going 200 mph within 5000 feet. sounds pretty complex to me.
Tuesday September 21, 2010 9:51 bob sherbin

9:52       
bob sherbin:
dr. s is describing the phenomenally complex problems that his company's customers are trying to figure out by running them on clusters, which can take days per calculation.

9:53
       
bob sherbin:
on a quadcore chip, a speed up on a xeon machine could be more than 2x.

9:55
bob sherbin:
jhh asks, now that ansys will be using gpu's, where do you see simuation-driven product development playing out? Dr S: it will be multi-disciplinary.

9:55
       
bob sherbin:
another trend is that design is more democratically achievable. it's not just big companies that can figure out this stuff. someone in a garage can.

9:56
       
bob sherbin:
dr. s leaves the stage.

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
2#
 楼主| 发表于 2010-9-22 00:11 | 只看该作者
传说中的 HAWX2 ?

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

3#
发表于 2010-9-22 00:13 | 只看该作者
第一个是实时渲染老黄~?还是DC太2了曝光不好啊……
回复 支持 反对

使用道具 举报

4#
 楼主| 发表于 2010-9-22 00:18 | 只看该作者

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

5#
发表于 2010-9-22 00:19 | 只看该作者
有视频链接吗!
回复 支持 反对

使用道具 举报

6#
 楼主| 发表于 2010-9-22 00:21 | 只看该作者
tony 上阵,熟悉 3dfx 的人一定不会忘记此人。

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

7#
 楼主| 发表于 2010-9-22 00:26 | 只看该作者
tony 上来就有好介绍了,先来个 tessellation 的:

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

8#
 楼主| 发表于 2010-9-22 00:27 | 只看该作者
接下来是绿色烟雾演示:

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

9#
 楼主| 发表于 2010-9-22 00:29 | 只看该作者
好大烟呀:

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

10#
 楼主| 发表于 2010-9-22 00:31 | 只看该作者
进行得好快,这个是海洋气象效果演示:


本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

11#
 楼主| 发表于 2010-9-22 00:32 | 只看该作者
CUDA-x86  发布,就是让 x86 CPU 跑 CUDA C,OpenCL 已经成为一个可有可无的东西了!

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

12#
发表于 2010-9-22 00:40 | 只看该作者
CUDA-x86  发布,就是让 x86 CPU 跑 CUDA C,OpenCL 已经成为一个可有可无的东西了!
Edison 发表于 2010-9-22 00:32



    这个。。。intel没能打过来,现在cuda打过去了?
回复 支持 反对

使用道具 举报

13#
 楼主| 发表于 2010-9-22 00:42 | 只看该作者
JAC benchmark

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

14#
发表于 2010-9-22 00:45 | 只看该作者
JAC benchmark
Edison 发表于 2010-9-22 00:42



    看来是NV 的技术概念发布会啊。

这图好夸张。不过相信是找差距最明显的情况来公布

192个四核对8个费米。。。
回复 支持 反对

使用道具 举报

15#
 楼主| 发表于 2010-9-22 00:56 | 只看该作者

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

16#
 楼主| 发表于 2010-9-22 01:00 | 只看该作者
3dmax 的人上来干啥呢?:)

9:58
       
3ds Max is used by just about all game developers, and increasingly architecture and design firms. JHH says nvidia and autodesk have been collaborating for years. today, a giant step forward: a capability never seen before. to help introduce that, ken pimntel from auto desk and michael kaplan from nvidia's iray unit come on stage.
Tuesday September 21, 2010 9:58 bob sherbin

10:00

3ds Max comes on a screen. there a 3d rendering of an artist's view of an indoor glass table with eight scattered chairs.


本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

17#
发表于 2010-9-22 01:00 | 只看该作者
回复 13# Edison


    顶起来
回复 支持 反对

使用道具 举报

18#
 楼主| 发表于 2010-9-22 01:05 | 只看该作者
metal iray 来了:

10:00       
3ds Max comes on a screen. there a 3d rendering of an artist's view of an indoor glass table with eight scattered chairs.
Tuesday September 21, 2010 10:00 bob sherbin
10:00
       
i've just been told by another pimentel that i misseplled the gent's last name!

10:03
so, back to 3ds Max.....Ken P talks about how an iray product that does ray-traced rendering. mentral ray, when it was introduced, would take hours to fake reality. it can now be done in real time.
Tuesday September 21, 2010 10:03 bob sherbin

10:04
to use mental ray, you need to be able to enter a jillion parameters that not many designers want to learn. with iray there's photorealistic rendering, and it will now be part of the 3ds Max package.



本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

19#
 楼主| 发表于 2010-9-22 01:06 | 只看该作者
高效的光子计算实现互动渲染,这里强调的除了速度,还有就是它的渲染方式是基于物理的计算,而不是目前游戏中使用的那种近似渲染方式。

10:04       
Ken P says the simulation is actually physically simulating every photon of reality. This is so complex it's making my head hurt!

10:06       
So, iray traces every impact on every single photon in a scene -- different materials they bounce off of, atmospheric issues, colors.

10:09
So, with a lengthy introduction, michael is getting ready to show how iray works. in the old world, it took an hour just to do pre-procesing. now it takes just a few moments to simulate with gpus. all the light in the room is indirect. it's coming into a room through double glass doors, it bounces off a shiny floor, it reflects off various surfaces.

10:10
and needless to say, you see the architect's rendering come to life. it looks like a room you just walked into.

10:11
now they're showing another scene, an outdoor view of a post-modern building that an architect rendered. it's now being shown as a photo-realistic image.i bet it took 15 seconds for the photo-realistic version to appear.


10:13
wow, they're now talking about 3ds Max being available on the cloud, so an architect could turn up in a client's office, without schlepping a workstation with him, and show something that's been published already. you can walk around the room real time. it's fully interactive photorealistc rendering.


10:14

these architecturally rendered images always look better than the spaces i tend to hang out in...




本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复 支持 反对

使用道具 举报

20#
发表于 2010-9-22 01:11 | 只看该作者
有视频直播没。。。
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

广告投放或合作|网站地图|处罚通告|

GMT+8, 2025-9-13 22:11

Powered by Discuz! X3.4

© 2001-2017 POPPUR.

快速回复 返回顶部 返回列表