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一款用于MAYA的GPU超级渲染器同时支持N卡和A卡的GPU渲染

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发表于 2010-11-13 15:12 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

To run FurryBall plugin you will need:
- any system running Windows Vista or Windows 7 32bit or 64bit (Windows Server 2008 should work but was not tested)
- Autodesk Maya 2008, 2009, 2010, 2011 (32bit or 64bit)
- DirectX 10 fully capable graphics card
--- nVidia GTX 8xxx or later series
--- nVidia Quadro 4800 or 5800 (lower versions are supported but not recommended)
--- Ati R600 or later chipsets (Radeon HD 2xxx series card or later)
- there is no minimum requirement for video memory but at least 512MB is strongly recommended
- For new Displacement and Subdivision feature you will need any DX11 compatible graphics card (ATI or NVIDIA).

Furryball 特性表(都是技术词,就不机翻了)

Core

    * 100% GPU rendering - ATI or NVIDIA
    * Output resolution up to 8k
    * 30 - 300 times faster than software renderers
    * Fully integrated into Maya - any change is immediately visible in viewport (No Exporting)
    * Hierarchy of settings nodes
    * Realtime Depth of Field - behavior like REAL lenses (simulated method independent on scene)
    * limited particle support
    * DirectX 11 support - new
    * Multi-core CPU support for some operations - new
    * Maya 2011 support - new
    * Image sequence textures - new
    * Color balance for all textures - new

Sampling

    * !! NO FLICKERING IN ANIMATION !! (GI, shadows, reflections...)
    * Different sampling methods
    * Supersampling and HW accelerated fullscreen antialiasing
    * Integrated post process effects (glow, blur)

Global Illumination

    * Realtime Ambient Occlusion (fast simulated method independent on complexity of scene)
    * Realtime Color Bleeding (fast simulated method independent on complexity of scene)

Lighting and Shading

    * Unlimited number of lights
    * Realtime Displacement maps (DX11 only) - new
    * Extended support for Maya lights - ambient, directional, point, spot
    * Shadow casting for spotlights
    * Fully customizable soft shadows and variable penumbra shadows (simulated area light shadows)
    * Realtime Subsurface shader with presets (eg. human skin shader) - new
    * Realtime Translucency rendering - new
    * Triangle subdivisions (DX11 only) - new
    * Adaptive tesselation (distance, silhouette or displacement map adaptive- new

    * Realtime reflections and refractions

    * Fully supported Maya materials - Lambert, Blinn, Phong, PhongE (custom shaders soon)
    * File texture compression and UV transformation
    * Per-pixel accurate transparency (up to 16 layers)
    * Fast simulated refractions
    * Two types of reflections - fast reflection maps and accurate planar mirrors
    * Blur, attenuation and other effects for reflections/refractions
    * Normal maps support


Hair and Fur

    * New hair system with per-face selection and better Maya integration - new
    * Dynamic hair and fur using Maya dynamics
    * Hair geometry creation entirely on GPU
    * Very fast and effective hair/fur rendering
    * Millions of hairs rendered interactively with real lighting

Output

    * Multipass support - every pass can be shown in viewport (AO, Color bleed, refractions...)
    * Matte shadows and reflections pass
    * Matte object - (You can render just fur for example and using matte object add FurryBall hairs to images rendered in different renderer)
    * Many image file format support
    * Up to 32-bit floating point per channel output
============================================
网络上有破解版下载,感兴趣的是这个渲染器到底是N卡厉害还是A卡厉害?

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