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窥视 RADEON HD 6990

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1#
发表于 2011-2-27 18:01 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
his preview will serve as an early hands-on preview of the AMD Radeon HD 6990 dual-GPU video card from AMD. The Radeon HD 6990 video card will be the successor to the Radeon HD 5970.

The specifications and performance of this video card are currently under embargo. In fact AMD even wants the video card's name kept low key at this point. The only reason we can even tell you the name of the video card is because it was revealed as public knowledge back during the Radeon HD 6870 launch. It was shown in a slide then that the dual-GPU video card above the Radeon HD 6970 would be code named "Antilles" and called the "Radeon HD 6990." Therefore, we will refer to Antilles as Radeon HD 6990 throughout this preview.

While we cannot reveal the specifications or framerate numbers to you today, we will say this, we are happy with what AMD has provided. The specifications are everything HardOCP had hoped for. We think gamers will be pleased with the hardware. This video card is better out-of-the-gate than the Radeon HD 5970 ever was.

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Our video card came to us in this stealthy and shiny briefcase. Upon opening it we were pleased to see the Radeon HD 6990. At this time, all we can show you is this single photograph of the reverse side of the video card, proving it has two GPUs on board. There will be more photographs to come later.



Dragon Age II

In this preview what we are going to look at is gameplay experience in a brand new game from BioWare shipping on March 8th, 2011 called Dragon Age II. Dragon Age II is the latest installment to the Dragon Age series. New in Dragon Age II is support for DX11 and several DX11 specific image quality features. You will find Tessellation along with Geometry Displacement Effects used to transform the landscape in Dragon Age II. Some other important DX11 features used are Advanced Dynamic Lights, Contact Hardening Soft Shadows and Diffusion Depth of Field. Screen Space Ambient Occlusion (SSAO) is also supported and works in both the DX9 and DX11 modes.

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Unfortunately our copy of the full version of the game did not arrive at all as was promised for this preview, so we are going to have to use the public Demo. In the Demo you cannot enabled the "Very High" quality option which enables the advanced DX11 features. Therefore, for the Demo, we are not able to use Tessellation, Advanced Dynamic Lights, Soft Shadows or Diffusion Depth of Field. However, the Demo does run in the DX11 code path, but those specific features will not be enabled. We are also able to have SSAO as a usable option, along with the in-game AA and AF sliders. Once we get our hands on the full version game we can test it out on the Radeon HD 6990 in all its image quality goodness.

The demo is also unfortunately quite limited in that we cannot save games. Each time you exit the demo, you have to start it again from the very beginning, which can be annoying. Since we cannot reveal performance numbers to you today, we don't have to worry about doing timed run-throughs. We are simply going to play the game on the Radeon HD 6990 and relate to you our experiences and our gameplay settings. We have also tested this Demo on a single-GPU Radeon HD 6970 and can tell you how that compares in terms of playable game settings.

We are running the Radeon HD 6990 in an Triple-Display Eyefinity configuration. We are using three Dell 2408WFP displays in a 3x1 configuration. The native resolution with this setup is 5760x1200 and that is what we are going to test Dragon Age II at on the Radeon HD 6990. Configuring Eyefinity was quite easy with this video card and the new Beta drivers AMD provided us with. It looks like Eyefinity setup is going to get a whole lot easier in the new driver. AMD has made menu improvements that make setting up Eyefinity a cinch; not that it was overly complicated to begin with.
Radeon HD 6990 and Dragon Age II Gameplay Experiences

Keep in mind that all the gameplay experiences expressed below are with the Demo version of the game. Therefore, the special DX11 effects like Tessellation are not useable. We are testing in Eyefinity at 5760x1200 to find the highest playable gameplay settings and our experiences in the game.

Getting this game to work in Eyefinity and CrossFireX was no trouble at all. After we installed the Catalyst driver suite, we did not have to install anything else. In fact, there is CrossFireX support in this game apparently without the need for a Catalyst Application Profile installed. Now, this may not always be the case, certainly if AMD finds ways to improve performance in this game a CAP release could be released to provide that. Our word of advice with any CrossFireX configuration is to always have the latest Catalyst Application Profile installed.

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Configuring the game for Eyefinity was done through the game launchers window. When you launch the game a launcher is presented, and from here you can configure video card settings even before you start the game. In the video section of this configuration menu we selected the correct aspect ratio (16:9) and then the correct resolution of 5760x1200 was presented as an option. From there, we simply turned on all the graphics features we could (minus AA for now) to see if we could enjoy the demo with the highest playable game settings in the demo.

Trial and Error

As is the case with any game and new video card, we used trial-and-error to find the best combination of image quality and acceptable performance. In some games, lower framerates are playable because of the nature of the gameplay, in others high framerates are preferred. In this game, it is acceptable to have some lower framerates as this is not a first person shooter. Still, you want the gameplay to be smooth so we have to watch for that. Since this is an RPG type game, there are many instances when you are standing still having to answer questions, read prompts or just having to click enemies to have your character fight them. This game is played from the third person perspective.

Where you want the higher framerates in this game are in the actual battle sequences. When you are fighting enemies you want the ability to move around, select different targets, and avoid being flanked. We noticed the lowest framerates in the game were during these battle sequences as the enemy detail is quite high. Get a lot of creatures on your screen at one time and it does affect performance.

Starting Off

We started off by playing at a resolution of 5760x1200 with No AA and No AF and turning on the highest quality we can in this Demo using the "High" option and turning on SSAO. The game was running in the DX11 render path, but again we did not have advanced DX11 effects enabled because it was the demo. We found this very playable. We can't tell you the framerates, but we can tell you they would make you smile. There is no question that Dragon Age II is playable at 5760x1200 with the "High" graphics option selected plus SSAO turned on.

We did notice that SSAO eats away at performance though, there is a rather significant reduction in performance with this feature enabled. So while SSAO was playable at the "High" graphics setting, we don't know how it will react once we are able to play at "Very High" in the full version game. The image quality benefits of this option are subtle, and to us it doesn't seem worth it to sacrifice the framerates for the IQ benefit it brings. If you want to improve performance in this game, SSAO is a perfect option to leave disabled without large sacrifices to image quality.

From There

From there, we wanted to see how AA and AF faired in this game. One would think that Anisotropic Filtering should be a given with today's graphics cards and games. However, in this game, we actually found Anisotropic filtering to affect performance to a large degree. We don't know if it's just a driver bug, or game bug, or something that needs optimization in, or if it's just really that demanding for this game.

Whatever the case, moving from No AF to 16X AF in this game caused a large hit. We have informed AMD of this, so hopefully it can figure the issue out. Again this is just the demo; it's entirely possible this is not affected in the full version game. We must also mention the terrain is detailed in this game as there is a high degree of texture quality. This game also has a vast landscape of textures in play, therefore Anisotropic Filtering does have a lot to do in this game, and does go a long way to improving the image quality. We found that the performance hit occurs at 16X, 8X and 4X AF. At 2X AF there is not a big hit, so the best option for image quality and performance right now is to use 2X AF.

On to AA

Now we come to Antialiasing, something that is quite challenging for a video card running at 5760x1200. You need two things at this resolution in order to allow high AA settings. First you need a dual-GPU setup that provides the horsepower to push it and second you need at least 2GB of RAM per GPU so there is enough frame buffer space. Unfortunately we cannot tell you what the Radeon HD 6990 consists of yet since specs are still under embargo.

We started by slowing pushing Antialiasing up a notch to 2X AA at 5760x1200 with "High" settings and SSAO. This was playable! Indeed, through even the most intense battle scenes 5760x1200 with 2X AA was more than playable. Therefore, we pushed it up to 4X AA. To our delight, the game was still playable! We played the entire demo at 5760x1200 4X AA and "High" settings with SSAO in DX11 and enjoyed it.

We then pushed the notch up to 8X MSAA, and then we hit a snag. In some parts, it was actually playable, but in others, such as battle scenes it wasn't. Now, this may or may not be related to driver i**cy. Since we are talking about extremely early Beta drivers, plus a Demo here, it is entirely possible it is just something that needs optimizing. It is something we will have to further test with the full version game and final drivers. However it is likely more impacted by all the highly detailed creatures on the screen and the polygons included.

Final Playable Settings

When all is said and done, our final playable settings in Dragon Age II demo were 5760x1200 4XAA/2X AF "High" quality setting and SSAO. This provided the best overall image quality and playability. We had **tastic time playing through the entire demo at this setting. We are most impressed.

Radeon HD 6970

While we cannot disclose framerates on the Radeon HD 6990 for now, we can talk about framerates and performance on the Radeon HD 6970 all day long. We installed a Radeon HD 6970 on the same system running Eyefinity to make comparisons. On the Radeon HD 6970 Dragon Age II at 5760x1200 was noticeably slower than the Radeon HD 6990. What we saw proved that both GPUs on the Radeon HD 6990 were accelerating this game "properly."

The Radeon HD 6970 struggled at 5760x1200 in this game even though we were only running the "High" in-game quality setting and No AA and No AF to begin with. We were seeing framerates in the lower 40's and often times dipped into the upper 30's when battling many creatures on the screen at once. This was just running at 5760x1200 with NO AA and NO AF with "High" settings and NO SSAO.

When we tried to enabled AF settings we experienced a performance degradation similar to the Radeon HD 6990. On the Radeon HD 6970 framerates were in the lower 40's but when we enabled 16X AF the framerates shot down to the upper 20's. This was a massive reduction in framerate and rendered AF unusable on the Radeon HD 6970 at this resolution. Even at 2X AF the performance hit wasn't worth it. Therefore, we had to settle with NO AF at all on the Radeon HD 6970.

We also found SSAO to be completely unplayable when enabled at this resolution. When we enabled SSAO framerates dropped by about 10 FPS to 30 FPS while fighting, and it just felt too sluggish for us. We would opt to leave SSAO disabled on the Radeon HD 6970 at this resolution.

Then we tried pushing AA up. We found that 4X AA was completely unplayable, the framerates just tanked too much during the battle scenes. Therefore we dropped to 2X AA. Now, at 2X AA, for the most part, this demo was playable. There might be some scenarios we aren't aware of in the full version game that might make this unplayable, but for this demo we'd consider 2X AA on the Radeon HD 6970 to be reasonable. So when all is said and done our highest playable setting for the Radeon HD 6970 is 5760x1200 2X AA/NO AF and NO SSAO at "High" settings.

The Bottom Line

We cannot tell you specifications or performance experienced with the Radeon HD 6990 today. What we can tell you is that the video card works and is in complete form. We were able to use it without any issues and play Dragon Age II demo in the DX11 rendering path. There was a distinct gameplay experience difference between the Radeon HD 6970 and Radeon HD 6990 which is encouraging.

I personally enjoyed Dragon Age II demo in Eyefinity. The second displays on the sides allowed me to see more of what was going on around me. While I could focus on combat on the center display I could watch my band of merry men and women off to the sides also fighting so I could keep tabs on what they were doing. In this way it was like having peripheral vision and being able to see what was going on around me. The Radeon HD 6990 is real folks, and it is coming soon so stay tuned for full coverage!

http://www.hardocp.com/article/2 ... tilles_sneek_peek/3
2#
发表于 2011-2-27 18:15 | 只看该作者
鸟文有点难懂···
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3#
发表于 2011-2-27 18:17 | 只看该作者
好像是3屏打龙腾世纪2
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4#
发表于 2011-2-27 18:28 | 只看该作者
e大,你要发就发个中文版呀,这样复制粘贴谁不会呀。难道这里还要等上方发了后在复制过来
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头像被屏蔽
5#
发表于 2011-2-27 22:00 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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6#
发表于 2011-2-27 22:21 | 只看该作者
ericman 发表于 2011-2-27 18:28
e大,你要发就发个中文版呀,这样复制粘贴谁不会呀。难道这里还要等上方发了后在复制过来

每次看管理员的贴都是发E文,唉!
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7#
发表于 2011-2-27 22:32 | 只看该作者
这点英文很难么???
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onlyjcy 该用户已被删除
8#
发表于 2011-2-27 23:50 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
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9#
发表于 2011-2-27 23:52 | 只看该作者
yellowfly 发表于 2011-2-27 18:15
鸟文有点难懂···

即便是中文的我也好多不懂
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10#
发表于 2011-2-27 23:59 | 只看该作者
CoreSolo 发表于 2011-2-27 22:32
这点英文很难么???

这是在中国。要不你背后写几个字,这点中文很难么???溜达一圈看看有几个个老外认识。
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11#
 楼主| 发表于 2011-2-28 00:29 | 只看该作者
在 20 年前中国的小学已经普遍要求学习英语。

以上的文章难度非常低,只需要初中水平的英语,不难。
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12#
发表于 2011-2-28 00:38 | 只看该作者
额,这是英语普及论坛?~~看到这么长,我还是算了。。。
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13#
发表于 2011-2-28 00:40 | 只看该作者
看原文好多了,至少能看到标题段落  =。=
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14#
发表于 2011-2-28 04:03 | 只看该作者
回复 Edison 的帖子

十几年前在上小学,到毕业都根本米有英语教学,好歹也算东南沿海城市了,此话只是对E版高估国内英语教学状况的解释。虽然看是能看下来,不过面对一堆E文还是有些不适应,当阅读理解来做了。
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15#
发表于 2011-2-28 04:38 | 只看该作者
这个真看不懂
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16#
发表于 2011-2-28 05:32 | 只看该作者
毕竟还是有对E文感到困惑的人在的,这么多年了还真的不知道初中生的水准已经凶残到可以读这个的水平了么...时代进步多了啊,怀念朗文版的初中英语
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17#
发表于 2011-2-28 09:52 | 只看该作者
问题还是出在中国人的惰性
老是想搞现成的,看到英文就不去看了
其实好多好东西都是只有英文原版的,尤其是计算机方面的,比如MSTechNet上的东西基本就是英文的,翻译过来的中文资源很少而且也都是比较粗浅的那些

所以有英文还是看看吧,多看了也就习惯了,跟看中文一样习惯了
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18#
发表于 2011-2-28 10:01 | 只看该作者
上学上到现在发现:一切外国技术手册,都只能看原文,一但翻译成中文很多连意思都变了,中文很容易产生歧义
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19#
发表于 2011-2-28 11:24 | 只看该作者
竟然看完了,我来简单说一下吧,老外说他们现在拿到的还只是Dragon Age II的Demo版,特效只能开到High,很多高级特效比如Tessellation, Advanced Dynamic Lights, Soft Shadows or Diffusion Depth of Field都不能设置(大概需要Very High才行),然后就用6990和6970跑了下三屏5760X1200,开到High,先跑了6990,他们打开了SSAO,觉得很不错,还是很流畅,先设置了AF,2X很不错,4X开始性能有损失,然后试试AA,2X没压力,4X也没压力。到了8XMSAA发现有些场景(比如战斗场景)有较大损失,所以最终他们设置在5760X1200,High,2AF,4AA,SSAO打开,玩下来很爽。
接着用了6970,在AF情况下性能下降和6990差不多,但是6970下降到了不爽的程度,所以为了流畅就关了,AA也是,2X在绝大多数时候是可玩的,再高就完全不可接受了,SSAO也是,不能打开,所以6970要玩的话就是5760X1200,High,0AF,2AA,SSAO关闭,结论是玩Dragon Age II,6990两个核心都跑得很欢,没有出现一个工作一个不工作的情况。
然后那家伙叽里咕噜一堆什么三屏玩游戏就是爽啊,盯着中间屏幕战斗,两旁还能看看队友的情况之类的。
帧数他没有透露,但是和6970相比,6990确实强了很多
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20#
发表于 2011-2-28 12:48 | 只看该作者
期待da2,希望有上帝模式的补丁
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