POPPUR爱换

 找回密码
 注册

QQ登录

只需一步,快速开始

手机号码,快捷登录

搜索
查看: 3767|回复: 14
打印 上一主题 下一主题

NVIDIA 285.27 beta 下载

[复制链接]
跳转到指定楼层
1#
发表于 2011-9-13 20:01 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
2#
 楼主| 发表于 2011-9-13 20:01 | 只看该作者
This is the first beta release from the Release 285 family of drivers. You can read more about this family of drivers on GeForce.com.

This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.

New in Release 285.27

Performance

    Increases performance for GeForce 400 and 500-series GPUs in several PC games vs. v280.26 WHQL drivers. The following are some examples of improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:

    GeForce GTX 580:
        Up to 5% in Call of Duty: Black Ops
        Up to 7% in Civilization V with SLI
        Up to 5% in Crysis 2 DX11 with SLI
        Up to 7% in F1 2010 with SLI
        Up to 5% in Lost Planet 2 with SLI
        Up to 5% in Mafia 2 with SLI
        Up to 13% in Metro 2033 with SLI
        Up to 8% in STALKER: Call of Pripyat with SLI
        Up to 5% in StarCraft II (Check out the finals of the GeForce StarCraft II Pro/Am Tournament)
    GeForce GTX 560:
        Up to 4% in Bulletstorm
        Up to 5% in Battlefield: Bad Company 2 with SLI
        Up to 6% in Call of Duty: Black Ops
        Up to 5% in Crysis 2 DX11 with SLI
        Up to 7% in Dragon Age 2 with SLI
        Up to 7% in F1 2010 with SLI
        Up to 5% in Just Cause 2 with SLI
        Up to 5% in Lost Planet 2 with SLI
        Up to 4% in Mafia 2 with SLI
        Up to 7% in Metro 2033 with SLI
        Up to 11% in STALKER: Call of Pripyat with SLI
        Up to 7% in StarCraft II

NVIDIA PhysX

    Updates PhysX System Software to version 9.11.06.21.

HD Audio

    Updates HD Audio driver to version 1.2.24.0.

OpenGL

    Adds support for OpenGL 4.2 for GeForce 400 series and 500 series GPUs.

NVIDIA 3D Vision

    The 3D Vision Controller (USB) driver is included in this driver package. Users are no longer required to install the 3D Vision CD driver or a separate 3D Vision Controller driver. For more information, please view this knowledgebase article.
    Adds support for viewing 3DVisionLive.com and YouTube 3D with NVIDIA SLI PCs. Please view this knowledgebase article for more information on 3D Vision Window Mode.
    Window mode is now the default viewing option for the 3D Vision Photo Viewer.
    Added the following 3D Vision game profiles:
        Aion
        Diablo 3
        Dead Rising 2: Off The Record
        Defense of the Ancients (DOTA) 2
        From Dust
        Harry Potter and the Deathly Hollows Part 2
        Last Remnant Benchmark
        Men of War Assault Squad
        Stock Car
    Update the following 3D Vision game profiles:
        Dirt 3 – updated rating to Excellent

Other

    Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
    Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
    Supports playing back Blu-ray 3D discs when connecting your GPU to an HDMI 1.4 3D TV. Playback requires compatible software application from CyberLink, ArcSoft, Roxio, or Corel. For GPU and system requirements, visit the NVIDIA Blu-ray 3D website.
    Supports the new GPU-accelerated features in Adobe Creative Suite 5 including Photoshop CS5.
    Supports GPU-acceleration for smoother online HD videos with Adobe Flash.
    Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
    Users without US English operating systems can select their language and download the International driver here.


回复 支持 反对

使用道具 举报

3#
发表于 2011-9-13 20:09 | 只看该作者
没有BUG修正????
回复 支持 反对

使用道具 举报

4#
发表于 2011-9-13 20:13 | 只看该作者
Understanding Dynamic GPU Performance Mode
With the Release 280 drivers, NVIDIA GPU clock speeds will increase more quickly in
response to increased graphics demands. Conversely, with lower graphics use the GPU
clock speed slows down more quickly, conserving as much power as possible.
In the Release 280 drivers, some users reported a noticeable fluctuation in clock speeds
while engaging in various tasks on the PC. With the Release 285 drivers, adjustments
have been made to reduce the sensitivity to levels similar to the R275 driver.
回复 支持 反对

使用道具 举报

5#
发表于 2011-9-13 20:19 | 只看该作者
回家就下住。。。。

虽然是几年前的老GPU了    追新的习惯还是改不了{:5_211:}
回复 支持 反对

使用道具 举报

6#
发表于 2011-9-13 20:27 | 只看该作者
千年不变的PhysX版本终于升级了.
回复 支持 反对

使用道具 举报

7#
发表于 2011-9-13 21:54 | 只看该作者
本帖最后由 jocover 于 2011-9-13 22:04 编辑

相比280.47好了点 http://we.pcinlife.com/thread-1734526-1-1.html
不过opengl、opencl对老卡支持上还有问题
  1. Internal error: assembly compile error for vertex shader at offset 886:
  2. -- error message --
  3. line 26, column 25:  error: expected ';'
  4. line 27, column 25:  error: expected ';'
  5. line 30, column 25:  error: expected ';'
  6. -- internal assembly text --
  7. !!NVvp4.0
  8. OPTION NV_parameter_buffer_object2;
  9. # cgc version 3.1.0001, build date Sep  9 2011
  10. # command line args:
  11. #vendor NVIDIA Corporation
  12. #version 3.1.0.1
  13. #profile gp4vp
  14. #program main
  15. #semantic transform.Transform
  16. #var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
  17. #var int gl_InstanceID : $vin.INSTANCEID : INSTANCEID : -1 : 1
  18. #var float4x4 Transform[0].MVP : BUFFER[0] : buffer[0][0], 4 : -1 : 1
  19. #var float4x4 Transform[1].MVP : BUFFER[1] : buffer[1][0], 4 : -1 : 0
  20. #var float2 Position : $vin.ATTR0 : ATTR0 : -1 : 1
  21. CBUFFER buf0[] = { program.buffer[0] };//这里好了
  22. CBUFFER buf1[] = { program.buffer[1] };
  23. ATTRIB vertex_attrib[] = { vertex.attrib[0..0] };
  24. TEMP R0, R1, R2;
  25. MOV.S R1.y, {16, 0, 0, 0}.x;
  26. MUL.S R0.x, R1.y, {3, 0, 0, 0};
  27. MUL.S R1.x, R1.y, {1, 0, 0, 0};
  28. MUL.S R2.y, R1, {0, 0, 0, 0}.x;
  29. MOV.U R2.x, vertex.instance;
  30. MOV.U R0.x, R0;
  31. MOV.U R1.x, R1;
  32. LDC.F32X4 R1, buf0[R2.x][R1.x];
  33. LDC.F32X4 R0, buf0[R2.x][R0.x];
  34. MOV.U R2.y, R2;
  35. MUL.F R1, vertex.attrib[0].y, R1;
  36. LDC.F32X4 R2, buf0[R2.x][R2.y];
  37. MAD.F R1, vertex.attrib[0].x, R2, R1;
  38. ADD.F R0, R1, R0;
  39. ADD.F result.position, R0, {0, 0, 0, 0}.x;
  40. END
  41. # 15 instructions, 3 R-regs
复制代码
回复 支持 反对

使用道具 举报

8#
发表于 2011-9-13 22:01 | 只看该作者
GAMMA设置重启失效依旧惨遭NV无视{sweat:]........
回复 支持 反对

使用道具 举报

9#
发表于 2011-9-13 22:11 | 只看该作者
pangauto 发表于 2011-9-13 22:01
GAMMA设置重启失效依旧惨遭NV无视........

我的用了这版不失效了
回复 支持 反对

使用道具 举报

10#
发表于 2011-9-13 22:13 | 只看该作者
ft5555 发表于 2011-9-13 22:11
我的用了这版不失效了

什么???怎么我的还是老样子?
回复 支持 反对

使用道具 举报

nicklu 该用户已被删除
11#
发表于 2011-9-13 22:21 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

12#
发表于 2011-9-13 23:30 | 只看该作者
  修正那些糟糕的分辨率bug是王道,性能什么的先可以放一放
回复 支持 反对

使用道具 举报

13#
发表于 2011-9-14 00:40 | 只看该作者
GAMMA问题到底解决没有?
不过我还是不敢用BETA版驱动
回复 支持 反对

使用道具 举报

14#
发表于 2011-9-14 14:31 | 只看该作者
为什么驱动不一样  分辨率也可以不一样
回复 支持 反对

使用道具 举报

akiragtx 该用户已被删除
15#
发表于 2011-9-14 15:03 | 只看该作者
提示: 作者被禁止或删除 内容自动屏蔽
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

广告投放或合作|网站地图|处罚通告|

GMT+8, 2025-8-23 18:22

Powered by Discuz! X3.4

© 2001-2017 POPPUR.

快速回复 返回顶部 返回列表