http://msdn.microsoft.com/en-us/library/hh404562(v=VS.85).aspx
Direct3D 11.1 Features
[This documentation is preliminary and is subject to change.]
The following functionality has been added in Direct3D 11.1.
Shader tracing
Direct3D device sharing
Check support of new Direct3D 11.1 features and formats
Create larger constant buffers than a shader can access
Use logical operations in a render target
Force the sample count to create a rasterizer state
Process video resources with shaders
Change subresources with new copy options
Discard resources and resource views
Support a larger number of UAVs
Bind a subrange of a constant buffer to a shader
Retrieve the subrange of a constant buffer that is bound to a shader
Clear all or part of a resource view
Map SRVs of dynamic buffers with NO_OVERWRITE
Use UAVs at every pipeline stage Shader tracing
Direct3D 11.1 lets you use shader tracing to ensure that your code is performing as intended and if it isn’t you can discover and remedy the problem. Shader tracing is implemented in D3dcompiler_nn.dll.
The shader tracing API consists of the following methods.
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