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Guild Wars 2: Your Graphics Card And CPU Performance Guide
12:00 AM - August 27, 2012 by Don Woligroski
The anticipated sequel to Guild Wars is here, and we're putting this MMO through its paces to let you know what hardware you'll need in order to play it at its highest details. We also explore which processor architectures work best with Guild Wars 2.
(Update: Because we tested the game's beta client in order to get this story ready in time for launch, the Guild Wars 2 lead engine programmer, Chad Taylor, dropped us a line to let us know that the game was updated with performance optimizations in the final build. One key change was putting the renderer in its own thread so that blocking driver calls wouldn't create stoppages in the main game loop. He mentioned that this change should make a notable difference on machines with four or more CPU execution cores, and that a few of the graphics preset options were also tweaked.
As a result of these changes, we'd like to revisit Guild Wars 2 in the near future to re-benchmark CPU performance and update the driver settings images with examples from the full release. Stay tuned for the update, due in mid-September.)
The original Guild Wars (back in 2005) was the premiere release from ArenaNet, a company started by ex-Blizzard employees. Guild Wars was the first MMO that I could convince a group of friends to join me in playing, mostly because it didn't involve an ongoing subscription fee.
ArenaNet’s business model involved charging a one-time fee for the game, and then charging again for each subsequent expansion pack. It worked brilliantly, and is one of the forerunners of today's free-to-play model. This is becoming a standard for MMOs. Even noted holdout Bioware plans to go free-to-play with its Star Wars: The Old Republic title.
In a crowded MMO market, can Guild Wars 2 achieve the same distinction as its predecessor?
The max-level PvP (player versus player) focus of Guild Wars was never a compelling aspect of the game to me, though I can certainly understand its appeal. If you're too busy to set aside free time that matches a guild schedule, you'll have a hard time deriving the richest possible experience from an MMO, much of which is designed for big groups. Some games have found ways to accommodate more casual players. However, you're usually forced into pick-up group queues with people you don't know or meta games.
The real solution is a way for players to log on and cooperate with others without being forced to wait for a new player group to form. As I was reviewing the Guild Wars 2 final beta prior to its August 28th launch, I was surprised to discover a potential answer: dynamic events.
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The game does not attempt to explain dynamic events in any way. Instead, they simply happen naturally and fluidly. For example, I was playing my low-level Sylvari (a race of plant people with a heavy dose of Elf influence) when the town was attacked by a group of angry mobs. My natural inclination was to help fight off the invasion. In this situation, however, other players in the town lent a hand to stomp out the threat.
Thwarting the attack created a shared a sense of satisfaction among the group, and I realized we had just participated in a sort of player versus environment (PvE) group experience—a way to engage in an event without queuing, similar to what Trion Worlds achieved in Rift.
I later learned that all players involved were awarded the same amount of “group-PvE” experience. Eliminating kill-stealing, this creates a powerful incentive for players to cooperate, especially since Guild Wars 2 automatically increases event difficulty proportionally with the number of players involved.
ArenaNet claims that these dynamic events cause lasting consequences in the game world, affecting subsequent quests, too. My limited time with the beta prevented me from exploring the implications of this. But I find the concept quite interesting in the way it conceptually facilitates different experiences for different characters.
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In addition to dynamic events, Guild Wars 2 also introduces several other interesting game play elements. Combat is based on skills and stats, but it also involves some twitch play; dodging and timing are important. Tactical positioning is crucial on battlefields where environmental objects can be employed. Basic melee skills are derived not from not the class of your character, but rather from the type of weapons you're wielding. There is considerable accommodation of unique play styles, and archetypes are not as strict as they are in other titles.
Guild Wars 2 features an array of characters and customization capabilities, including five races with their own unique starting area and story. They include the Asura (short mystical scientists; think WoW’s Gnomes), the Sylvari (plant people with more than a passing resemblance to Elves), Humans (the game’s underdogs, given their fall from power in the two and a half centuries since the original Guild Wars), the Norn (tall and stocky Barbarians from the north), and, surprisingly, the Charr (the first game’s antagonistic race of warriors that bring to mind the unholy union of a wolf, bear, and boar).
Add to this list eight professions: mesmer, guardian, necromancer, ranger, elementalist, warrior, thief, and engineer. With every character’s basic melee skills derived from their choice of weapon, there are many permutations for customization and playing a unique avatar. I should also mention that every character begins the game with its own pet, which also includes several options.
It is important to stress how fleshed-out and complete this game seems compared to its predecessor. The character creation process is joined to a letter-writing paradigm where personal and seemingly whimsical choices form your avatar. The Guild Wars 2 story is also much more compelling than the original right from the start. Each race has a unique area and art style, and conversations are often voiced along with 2D animations and slideshows that advance the story.
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There is a lot more to Guild Wars 2's game play that I could discuss. For example, one of the main aspects of the game is PvP. But, given relatively little time with the beta and our focus on performance testing, there was simply no time to explore.
Image Quality And Settings
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The game’s art features lots of bright colors. It's almost cartoonish, but in the style of a graphic novel rather than the exaggerated caricatures of World Of Warcraft. Guild Wars 2 doesn't push any stylistic envelopes. However, it's still a great-looking game.
There are a number of different sliders available for tuning Guild Wars 2's graphics options, but we're focusing on the three main presets here today: Best Performance, Balanced, and Best Appearance.
The Best Performance preset applies no anti-aliasing, uses low-quality textures, low-quality details, and no shadows or post-processing effects. Bad as all of that sounds, it still looks decent, and it runs well on low-end hardware (as you'll see in the benchmarks).
The Balanced preset also neglects anti-aliasing, but it benefits from Medium texture detail, shadows, terrain and sky reflections, and Low post-processing effects. It looks markedly better than Best Performance, but understandably requires more graphics muscle to achieve adequate performance.
The Best Appearance preset enables FXAA anti-aliasing, high-quality textures, the Ultra shadows setting, High post-processing effects, All reflections. Performance takes a significant hit under this setting, taxing the upper bounds of many low- to mid-range graphics cards.
Test System And Graphics Hardware
We strive to represent game performance across a wide range of graphics hardware. Today, we're including cards ranging from the low-end Radeon HD 6450 and GeForce 210 to the powerful Radeon HD 7970 and GeForce GTX 670.
Gigabyte Radeon 6670 DDR3: GV-R667D3-1GI
Because Gigabyte sells a broad range of graphics cards up and down the product stacks of AMD and Nvidia, we chose to use the company's boards for testing. The first, which we consider ideal for gamers on a budget, is the Radeon HD 6670 DDR3. This is the minimum discrete card that we deem viable in Guild Wars 2. It's able to handle many titles at 1920x1080 or 1280x720.
Gigabyte's GV-R667D3-1GI comes equipped with 1 GB of fast-enough DDR3 memory and an aftermarket 100 mm cooler to keep noise low and temperatures down under load. Despite its entry-level billing, this Radeon HD 6670 board represents a good choice for upgrading a desktop PC without a big power supply, since it doesn't need an auxiliary input. The GV-R667D3-1GI draws all of the power it needs from a PCI Express slot.
Gigabyte Radeon HD 7770 Overclocked: GV-R777OC-1GD
AMD's Radeon HD 7770 is a powerful sub-$150 piece of hardware, and Gigabyte's GV-R777OC-1GD takes it a step further with a 100 MHz core overclock (to 1100 MHz) and a 125 MHz memory overclock (to 1250 MHz). Like the GV-R667D3-1GI, a 100 mm fan keeps the card cool and quiet under load.
Gigabyte GeForce GTX 580 Super Overclocked: GV-N580SO-15I
With an 855 MHz core and 1025 MHz memory, Gigabyte's GV-N580SO-15I is one of the fastest GeForce GTX 580s-based graphics cards available. Its Windforce 3x cooler delivers excellent thermal performance, helping ensure longevity and quiet operation under overclocked conditions.
Gigabyte GeForce GTX 670 Overclocked: GV-N670OC-2GD
The newest card in this story, GV-N670OC-2GD features Gigabyte's Windforce 3x cooler with what the company calls its Triangle Cool technology (a specialized inclined-fin design that Gigabyte claims lowers air turbulence and increases cooling efficiency). The card's 980 MHz base clock is overclocked by 65 MHz compared to Nvidia's reference spec, and it's rated for around 1058 MHz under GPU Boost.
Gigabyte Radeon HD 7970 Overclocked: GV-R797OC-3GD
Gigabyte's GV-R797OC-3GD features a 1 GHz core clock (75 MHz over stock) and 3 GB of RAM. Like the company's specially-tuned GeForce GTX 670, a Windforce 3x cooler equipped with Triangle Cool technology offers better-than-reference acoustics and temperatures. That's particularly important on a Radeon HD 7970 board, since AMD's own cooler is so loud.
Testing Notes
Although many of these boards ship overclocked from Gigabyte, we configured them to run at their reference speeds in order to represent a greater majority of cards available on the market.
With no in-game benchmark tool available to test Guild Wars 2, we created our own sequence for measuring performance. We figured out that the game's Norn starting area was among the most taxing, probably as a result of its lush forest detail. Then, we ran the same pre-set path with Fraps running for 20 seconds. Our results are repeatable, and suffer very little variance.
Test System
CPU
Intel Core i7-3960X (Sandy Bridge-E), 3.3 GHz @ 4.25 GHz , Six Cores, LGA 2011, 15 MB Shared L3 Cache, Hyper-Threading enabled.
Motherboard
ASRock X79 Extreme9 (LGA 2011) Chipset: Intel X79 Express
Networking
On-Board Gigabit LAN controller
Memory
Corsair Vengeance LP PC3-16000, 4 x 4 GB, 1600 MT/s, CL 8-8-8-24-2T
Graphics
GeForce 210 1 GB DDR3
GeForce GT 440 512 MB GDDR5
GeForce GTX 550 Ti 1 GB GDDR5
GeForce GTX 460 192-bit 768 MB GDDR5
GeForce GTX 580 1.5 GB GDDR5
GeForce GTX 670 2 GB GDDR5
Radeon HD 6450 512 MB GDDR5
Radeon HD 6670 512 MB DDR3
Radeon HD 7770 1 GB GDDR5
Radeon HD 6870 1 GB GDDR5
Radeon HD 7870 2 GB GDDR5
Radeon HD 7970 3 GB GDDR5
Hard Drive
Samsung 470-series 256 GB (SSD)
Power
ePower EP-1200E10-T2 1200W
ATX12V, EPS12V
Software and Drivers
Operating System
Microsoft Windows 7 x64, Service Pack1
DirectX
DirectX 11
Graphics Drivers
Catalyst 12.7 Beta, Nvidia 301.42 WHQL
Benchmarks
Guild Wars 2 Beta
Norn starting area, Fraps run
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