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[G80]历史惊人的相似,只是今天的主角是nvidia,可其他配角们又在哪里呢?

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1#
发表于 2006-11-8 01:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
一款纸面发布的dx10显示卡,不禁让人想起了多年前9700pro上市的盛况。一切都没类似。

回忆一下当年tomshardware的一段评论吧,我想现在依然受用,只是故事的主角变成了8800。

Where ATi's 8500 was able to achieve technological parity with NVIDIA's flagship, the 9700 goes one step further, becoming the first card to fully support and implement all features specified in Microsoft's DirectX 9 gaming API. For now, this is a victory on paper only, since the upgrade to DirectX 9 is unlikely to happen before fall of this year, probably not until the fourth quarter. As with almost every new DirectX generation, it's hard to tell when games using these new features will even become available, although it's safe to say that it may be a while.

Nonetheless, technological evolution is essential in this industry. Several factors work hand-in-hand here. The potential buyer needs to be convinced of the validity of the technological platform before buying a given product. The more people who buy the product, the greater the installation base, which in turn helps convince software companies to include these new features in their own product. And the more software titles that implement these features, the more interested buyers are in getting Pro Aduct that also offers these features. Thus, without the technological innovation from NVIDIA, ATi and others, the state-of-the art would be stuck at the same level it was at years ago. To sum it up, although new features may not be implemented in games immediately, there is definitely a long-term payoff, in the form of feature evolution, so to speak.

摘自tomshardware
pharaohs1024 该用户已被删除
2#
发表于 2006-11-8 01:57 | 只看该作者
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3#
 楼主| 发表于 2006-11-8 02:17 | 只看该作者
不知道还有没有人记得ATi的3Dc纹理压缩技术?!w00t)
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4#
发表于 2006-11-8 02:37 | 只看该作者
原帖由 pharaohs1024 于 2006-11-8 01:57 发表
不同的是当年的4600如日中天,R300可是孤注一掷,但是现在G80的压力比R300轻松多了

好不容易弄个8500出来,性能上与GF3TI500持平,
不久GF3的强化版GF4TI又来了..
当时的市场份额上,nv占了绝对优势
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