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5#
楼主 |
发表于 2006-11-29 12:06
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只看该作者
DX10.1 keypoint:
*Access to shader resources improved for MSAA
*Customized Downsampling Filters
*Floating Point Blending improvement
*Better Shadow Filtering
*Large multi-core (CPU) utilzation improvement
*Less Calls to API during reflections and refractions
*Indexable arrays for Cube Mapping
*32-bit FP filtering (16-bit in dx9 and dx10.0)
*Full application control of Anti-Aliasing (On-the-fly AA switches?)
*Control over where AA is applied within a scene (rather than all-or-nothing)
*WDDM 2.1 (Instant Context Switching in shaders, Improved processing of Page Faults) |
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