|
|
Programmable tessellation unit
o Accelerated geometry shader path for geometry amplification
o Memory read/write cache for improved stream output performance
• Anti-aliasing features
o Multi-sample anti-aliasing (up to 8 samples per pixel)
o Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
o Adaptive super-sampling and multi-sampling
o Temporal anti-aliasing
o Gamma correct
o Super AA (CrossFire configurations only)
o All anti-aliasing features compatible with HDR rendering
• Texture filtering features
o 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128
taps per pixel)
o 128-bit floating point HDR texture filtering
o Bicubic filtering
o sRGB filtering (gamma/degamma)
o Percentage Closer Filtering (PCF)
o Depth & stencil texture (DST) format support
o Shared exponent HDR (RGBE 9:9:9:5) texture format support
• CrossFire™ Multi-GPU Technology
o Scale up rendering performance and image quality with 2 or more GPUs
o Integrated compositing engine
o High performance dual channel interconnect
• ATI Avivo™ HD Video and Display Platform
o Two independent display controllers
􀂃 Drive two displays simultaneously with independent resolutions,
refresh rates, color controls and video overlays for each display
􀂃 Full 30-bit display processing
􀂃 Programmable piecewise linear gamma correction, color correction,
and color space conversion
􀂃 Spatial/temporal dithering provides 30-bit color quality on 24-bit
and 18-bit displays
􀂃 High quality pre- and post-scaling engines, with underscan support
for all display outputs
􀂃 Content-adaptive de-flicker filtering for interlaced displays
􀂃 Fast, glitch-free mode switching
􀂃 Hardware cursor
o Two integrated dual-link DVI display outputs
􀂃 Each supports 18-, 24-, and 30-bit digital displays at all resolutions
up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
􀂃 Each includes a dual-link HDCP encoder with on-chip key storage for
high resolution playback of protected content2
o Two integrated 400 MHz 30-bit RAMDACs
将文件里里外外都翻透还是没找到R600吹催的general purpose GPU环节
嘿哈哈哈哈
[ 本帖最后由 phk 于 2007-5-1 02:09 编辑 ] |
|