http://www.sci.utah.edu/~bavoil/ ... dABuffer_Sigg07.pdf
比較詳細一點....:)
The 8x limit is due to the maximum number of MSAA samples in current GPUs.
Because our algorithm uses the stencil buffer to route fragments to subpixels, it is limited by the resolution of the stencil buffer and can capture at most 254 fragments per pixel with a 8-bit stencil buffer.
Another limitation is that our implementation is incompatible with hardware multisample antialiasing.
上述的都是G80現有的限制。
透過DX10.1來支援MSAA depth readback的話不知道能不能解除這個限制...
[ 本帖最后由 Eji 于 2007-10-10 01:00 编辑 ] |