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再来看看伟大的 '挖汤鸡'
内存情况
Module --------------------------| 3DMarkVantage.exe
Full name -----------------------| C:Program FilesFuturemark3DMark Vantage3DMarkVantage.exe
File version --------------------| 3.0.0.0
File description ----------------| 3DMarkVantage
Copyright -----------------------| Futuremark Oy
PID -----------------------------| 00000CD0
ModuleName BaseOfDll SizeOfImage EntryPoint Full ModuleName
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3DMarkVantage.exe | 00400000 | 00454000 | 007F2D40 | C:Program FilesFuturemark3DMark Vantage3DMarkVantage.exe
ntdll.dll | 777F0000 | 00127000 | 00000000 | C:Windowssystem32ntdll.dll
kernel32.dll | 77640000 | 000DB000 | 77684592 | C:Windowssystem32kernel32.dll
ADVAPI32.dll | 77720000 | 000C6000 | 777588CF | C:Windowssystem32ADVAPI32.dll
PhysXLoader.dll | 04510000 | 00012000 | 04511B8A | C:Windowssystem32PhysXLoader.dll
NxCooking.dll | 0C800000 | 0005F000 | 0C8361C5 | C:Program FilesFuturemark3DMark VantageNxCooking.dll
WSOCK32.dll | 70510000 | 00007000 | 70511150 | C:Windowssystem32WSOCK32.dll
dxgi.dll | 6C980000 | 00031000 | 6C9813F4 | C:Windowssystem32dxgi.dll
d3d10.dll | 6C2F0000 | 00102000 | 6C3D4929 | C:Windowssystem32d3d10.dll
d3d10core.dll | 6D150000 | 00033000 | 6D16B046 | C:Windowssystem32d3d10core.dll
d3dx10_36.dll | 6C4A0000 | 0006D000 | 6C4FC938 | C:Windowssystem32d3dx10_36.dll
nvwgf2um.dll | 6B790000 | 00266000 | 6B791780 | C:Windowssystem32nvwgf2um.dll
nvapi.dll | 0BFF0000 | 00074000 | 0C03C7A4 | C:Windowssystem32nvapi.dll
PhysXCore.dll | 11FF0000 | 0051E000 | 122B8717 | C:Program FilesAGEIA Technologiesv2.7.3PhysXCore.dll
physxcudart_20.dll | 097D0000 | 0002F000 | 097E7A4F | C:Windowssystem32physxcudart_20.dll
nvcuda.dll | 0FCE0000 | 00199000 | 0FDF4771 | C:Windowssystem32nvcuda.dll
OPENGL32.dll | 6B5F0000 | 000CB000 | 6B68C12D | C:Windowssystem32OPENGL32.dll
GLU32.dll | 6C440000 | 00023000 | 6C44B70C | C:Windowssystem32GLU32.dll
我想这下不用多说了, NVCUDA,,,,这个享受到了PhysX的好处了,又见CUDA,,,,所以要在游戏上有所受宜,还得等正式的硬件支持驱动出来
再放上战争机器的LOG,,
Init: ALAudio device opened: Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: ALAudioDevice initialized.
Init: Client initialized
Error: XLiveInitialize() failed with 0x80004005 (0x00000000)
Error: XHVCreateEngine() failed with 0x8000FFFF
Error: Failed to create Live notification listener
Error: Failed to init online subsytem (OnlineSubsystemLive Transient.OnlineSubsystemLive_0)
Log: Found D3D10 adapter 0: NVIDIA GeForce 8800 GTS 512
Log: Adapter has 497MB of dedicated video memory, 0MB of dedicated system memory, and 767MB of shared system memory
Log: Browse: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255
Log: LoadMap: warstart?Name=Player?team=255: freeing any shared MP resources
Log: Freeing MPSounds
Log: Game class is 'WarGameSP'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World warstart.TheWorld up for play (0) at 2008.06.22-04.14.57
Log: Bringing up level for play took: 0.064017
Log: WarPC_0 got player LocalPlayer_0
Log: ########### Finished loading level: 1.843121 seconds
也是软件方式在进行的,没有新驱动和CUDA的迹象,,,睡了,,太累了
[ 本帖最后由 Animal-X 于 2008-6-24 01:34 编辑 ] |
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