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http://developer.nvidia.com/object/opengl_3_driver.html
Driver 177.89 - Open GL 3.0 - Siggraph 2008The Windows 177.89 Drivers available via the links below, released during Siggraph 2008, enable the latest features including OpenGL 3.0 support.
This special page allows direct access to the new drivers for Siggraph attendees -- the drivers will become part of the standard release NVIDIA Graphics drivers in the days immediately following.
To enable/disable OpenGL 3.0 features, please use the latest nvemulate tool.
OpenGL 3.0 beta driver release notes This driver is aimed at developers to start coding to the new OpenGL 3.0 and GLSL 1.30 features. These features are not enabled by default. They can be enabled using the nvemulate utility, as described here: http://developer.nvidia.com/object/nvemulate.html
You need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality.
Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600
Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
This driver implements all of GLSL 1.30 and all of OpenGL 3.0, except for the following functionality:
- One-channel (RED) and two-channel (RG) textures
- Mixed size FBO attachments (mixed-format attachments are supported)
- The Clearbuffer API
- Windowless rendering support (We suggest you use GPU affinity instead)
- Forward-compatible context
- Debug Context
This driver exposes the following new extensions:
OpenGL 2.1 extensions: ARB_vertex_array_object ARB_framebuffer_object ARB_half_float_vertex OpenGL 3.0 extensions: WGL_create_context ARB_draw_instanced ARB_geometry_shader4 ARB_texture_buffer_object WGL_create_context The OpenGL 3.0 and GLSL 1.30 specifications can be downloaded here: http://www.opengl.org/registry/
For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/
177.89 Downloads, Available 13 August 2008 |
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