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"This thing only measures \'floating point CPU performance\' and
nothing more, and it\'s good that nothing else affects the results.
A real rendering program/scene would be still CPU-limited meaning that
by far the major part of the time spent would be CPU time in the fpu,
but it would have more overhead for disk I/O, shader parsing, more
strain for the memory bandwidth, and various other things.
So it\'s a good approximation being a renderer itself, but it\'s
definitely not representative."
http://www.futuretech.blinkenlights.nl/c-ray.html |
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